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Old Aug 09, 2006, 02:03 AM // 02:03   #1
Frost Gate Guardian
 
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Default Ninja!

First thing i have to say-This is not going to be a copy of the assassin or Naruto.

Primary-Evasion
For every point you have in this attribute, you have a + 1% chance to evade attacks. Also,many Ninja skils dealing with taking less damage are increased with Evasion.

Nunchuck Mastery
Increases the damage you do with Nunchucks. Also, many skills that use Nunchucks to deal damage are increased with Nunchuck Mastery.

Shuriken Mastery
Increases the damage dealt with Shurikens. Also, many skills that use Shurikens to deal damage become better with Shuriken Mastery.

Sneaking
Many skills that deal with cloaking and smaller aggrovation area are increased with Sneaking.
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Old Aug 09, 2006, 03:45 AM // 03:45   #2
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Thumbs up Interesting...

Sounds like a mixture of A and R but VERY good idea, sounds like a Rogue. the nunchuck idea doesnt sound too good IMO, but shuriken is a cool concept for GW. I was kinda Dissd with the assasin from factions, so a ninjalike touch would be cool. Arent nunchucks more for showing off anyway?
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Old Aug 09, 2006, 03:48 AM // 03:48   #3
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Quote:
Originally Posted by Somerandomdude
Arent nunchucks more for showing off anyway?
while nunchucks are good for showing off, it would still hurt a lot to be hit by a piece of wood thats swingning at a fast speed.
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Old Aug 09, 2006, 04:27 AM // 04:27   #4
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Comments are greatly appreciated.
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Old Aug 09, 2006, 05:06 AM // 05:06   #5
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I think a ninja would be an awesome addition to chapter 4! you could be like Maxi from Soul Calibur II
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Old Aug 09, 2006, 06:07 AM // 06:07   #6
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Spiteful Spirit, mr. doublepost
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Old Aug 09, 2006, 08:58 AM // 08:58   #7
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What's a shuriken? :/ Too lazy to google, lol...

Umm...the attributes would need work, a smaller aggro bubble would make it more popular in groups I suppose...but you know, kinda unfair too. 16% chance to evade attacks at max evasion...combine that with a decent stance and you can nearly literally never be hit o_O
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Old Aug 09, 2006, 03:14 PM // 15:14   #8
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Um... you don't know what a shuriken is? um....
a shuriken is a throwing star. You know, sharp, kinda disklike, but lots of sharp things coming out, and you throw it at some1, embeds in their head, blood...
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Old Aug 09, 2006, 04:11 PM // 16:11   #9
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Quote:
Originally Posted by xiaotsu

16% chance to evade attacks at max evasion...combine that with a decent stance and you can nearly literally never be hit o_O
good point.

Evasion(Primary)
For every rank in this atribute, you get + .5% chance to "evade" attacks. Also, many skills involving reducing damage become better with Evasion.

I have also decided to change Sneaking to make it more PvP oriented.

Sneaking
Many skills that deal with cloaking and not being able to be targeted are increased with Sneaking.

Last edited by Super_Nerd0; Aug 09, 2006 at 04:18 PM // 16:18..
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Old Aug 09, 2006, 04:21 PM // 16:21   #10
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sounds like everything the assassin could have been
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Old Aug 09, 2006, 04:29 PM // 16:29   #11
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Quote:
Originally Posted by unholy guardian
sounds like everything the assassin could have been
is that a good thing or a bad thing?
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Old Aug 12, 2006, 06:03 PM // 18:03   #12
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here are some skill examples

Parry(Elite Evasion Stance)
Cost-15
Cast-1/4
Recharge-30
For 15 seconds, the next time you are attacked, you "evade" that attack and the attacker takes 20...30 damage and starts bleeding.

Low Swing(Nunchick Mastery Attack)
Cost-10
Cast-1/2
Recharge-10
You deal 10 extra damage and target enemy is crippled for 10...15 seconds.

Target Eye(Shuriken Mastery Attack)
Cost-5
Cast-1/4
Recharge-10
Target enemy is blinded for 5...10 seconds.

Camoflauge(Sneaking Stance)
Cost-15
Cast-1
Recharge-30
For 3...15 seconds,you cannot be targeted. This skill ends prematurely if you use a Shout skill.
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Old Aug 12, 2006, 11:39 PM // 23:39   #13
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Parry should deal (40...50) extra damage.
But everything else is great!
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Old Aug 12, 2006, 11:49 PM // 23:49   #14
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Sneaking won't happen.
A-Net had it on their Concept Boards several times and they also kicked it out several times for reasons of balancing.
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Old Aug 13, 2006, 12:38 AM // 00:38   #15
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Dude i just looked at this concept, and the skills you would want to implement, all i say is this have you ever played a game called Neverwinternights, if you have you would know of a character class called Shadow dancer, this character class was bascially the end game of all uber and overpowered Character classes, it swept like a pestilence across the NWN servers. now there was alot of things wrong with the balancing of the pvp meta game in Neverwinter Nights but Shadow dancers effectively destroyed the pvp metagame in NWN simply because the skills it had at it's disposal were too powerful. Due to it's innate nature and destructive power alot of pvp server admins specifcally banned the character from there servers as it was getting abused to death.

Alot of the skills you are recommending for your Ninja class are strikingly similar to those of the shadow dancer from Neverwinter nights such as the evasion thing and the adepteness at sneaking around.

the point being giving a character those types of feats such as sneaking immeaditely puts him at a distinctively greater advantage than almost all of the other character types, As he would be able to see them yet the oppoent would be at the disadvantage of have no way of detecting him or her. Now propose this

Assassin/Ninja- The Assassin's huge dps per second and the Ninja's ability to sneak up on a target without a chance of being detected. It would be a slaughter, As your oppoents would get little to no chance to even prepare for the attack let alone fight back. Then once the assassin has laid down his spike wants to stop the Assassin/ninja just using another sneaking skill to evade detection once more until his skills have recharged and then spiking again. Arguably a character like this could become the mac daddy of the pvp metagame.

What i say is this for your character concept keep the evasion thing as i think that's alright.But drop the sneaking stuff and in it's place something else to do with Ninja's like KI or something.
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Old Aug 13, 2006, 12:49 AM // 00:49   #16
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Quote:
Originally Posted by Super_Nerd0
here are some skill examples

Parry(Elite Evasion Stance)
Cost-15
Cast-1/4
Recharge-20
For 10 seconds, the next time you are attacked, you "evade" that attack and the attacker takes 15...45 damage and starts bleeding for 3..14 seconds.

Low Swing(Nunchick Mastery Attack)
Cost-10
Cast-1/2
Recharge-10
You deal 10 extra damage and target enemy is crippled for 4...13 seconds.

Target Eye(Shuriken Mastery Attack)
Cost-5
Cast-1/4
Recharge-10
Target enemy is blinded for 3...7 seconds.

Camoflauge(Sneaking Stance)
Cost-15
Cast-1
Recharge-30
For 3...7 seconds,you cannot be targeted. This skill ends prematurely if you use a Shout skill or take damage.

Read the quote, i fixed some of the things you had to make them more balenced
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Old Aug 13, 2006, 12:54 AM // 00:54   #17
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Quote:
Originally Posted by Super_Nerd0
is that a good thing or a bad thing?

it is good and bad, except it feeds into the idea of ninja = god to the 12 year old wammos that complain, and the same reasons why a gun could be bad.
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Old Aug 13, 2006, 03:23 AM // 03:23   #18
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Intersting enough.
If you can make it differnt from Assassin... than maybe.

Might be a good class for new Race.
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Old Aug 13, 2006, 04:20 AM // 04:20   #19
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i read actionjack's thief earlier toay and the balancing systems were noted. here is how sneaking will be balanced

sneaking skills are always ended prematurely if you attack or are attacked, unless oltherwise noted like in Camoflauge. this means that AoE and traps will deactivate the sneaking skill.

if that still doesnt work, then her is this.

Ninjutsu Transformation(no it is not a copy of Naruto, this is a mythological ninja skill, gw has magic, so i put it in)
Many skills that deal with changing form to deal more or different kinds of damage are increased with Ninjutsu Transformation.


a skill example-
Blinding Sun(Ninjutsu Transformation Enchantment)
Cost-10
Cast-2
Recharge-15
Transform into a blinding sun to blind up to three enemies for (2...5) seconds and deal 10 extra damage to all nearby undead.

Thnx Ulivious The Reaper for fixing the skills, they are a lot better now, sry Gosu but i didnt understandanything other than "take away sneak skills but evade is fine" and actionjack it would be more fun to play a ninja tengu than a human tengu. and all(if any) other races will be game specific creatures so that this doesnt become WoW

Last edited by Super_Nerd0; Aug 13, 2006 at 03:24 PM // 15:24..
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Old Aug 13, 2006, 05:10 AM // 05:10   #20
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No problem man, just made the idea more fesable
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